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We’re focusing on giving players the ability to pick their own path in ways that have never been combined with Story before. We’re going to have story beyond what even Star Wars: The Old Republic dared to dream. Hare: I’d say things about technical features, but many of them will already exist in other games. We’re focused on player enjoyment, plot, and community, not maximum financial yield, grinding, and plots the player is peripheral to. Meta: What makes City of Titans unique to other MMOs already out there? Hare: Last time I saw a number, we were looking at 163 active volunteers. I know we have more that we are still placing, but I am not sure how many. Sara Quinn: I checked the organization chart yesterday, and we have over 110 specifically assigned to positions. Meta: How many people are working on City of Titans? If CoH is saved, so much the better… but let’s have a backup plan. Some of us looked around and said ‘we’ve got artists, we’ve got lawyers, we’ve got writers, and we’ve got programmers. After the absolute stun of the NCSoft announcement wore off, some people went to save CoH. “Hey, kids! Let’s put on a show! Let’s do it in the barn!”
![dawn of titans echo of war dawn of titans echo of war](https://vignette.wikia.nocookie.net/titanstv/images/4/42/Dawn_Granger.png)
Hare: There’s a bit often parodied in those old Judy Garland / Mickey Rooney movies. I was at the first meeting on IRC to discuss our options for doing it, and have stuck through thick and thin. I am one of the originals, from way back when it was just a “Plan Z” to save CoH. I am the Technical Director, a fancy title for the guy supervising the programmers, servers, and similar technical needs. Someone let it leak to Warcabbit that I went to the Art Institute for computer animation and there was no turning back. I am an avid gamer who fell in love with City of Heroes and when I heard about the project I just really wanted to help out. I joined because I got tired of giving my husband and Nate all of my good ideas. Jennifer Bolack “Petalstorm”: Jennifer Bolack “Petalstorm” Art Director. That, and because a very good person once inspired me in City of Heroes, and while I’ll never have that experience again, I want others to have that moment. Why? Because it’s the ultimate challenge, for me. Hare: Chris “Warcabbit” Hare, Project Lead.
![dawn of titans echo of war dawn of titans echo of war](http://media.coveringmedia.com/media/images/movies/2012/03/18/wott_04ca.jpg)
Quinn: Sara Quinn, although I prefer just Quinn, I’m the company president, and I joined because I wanted to help make a game that I genuinely wanted to play, and that would appeal to people like me, who are generally not the target market for an MMO. Could you please tell us your name, what you do in Missing Worlds Media and why you became part of this project? Meta: I’d like to start off with an introduction. As a former hero myself I jumped at the opportunity to interview some of the developers and find out a little more about the project. Less than one week into their Kickstarter campaign they are already nearly at their goal of $320,000 (goal was reached earlier today while prepping this!), all of which will be used for licensing, website servers, and those dreaded taxes. One year into the creation of the CoH spiritual successor Missing Worlds Media has come to the world to find support. City of Titans, formerly known as Project Phoenix, is being created by Missing Worlds Media, a volunteer studio formed in the ashes of City of Heroes. In a world where vacuum cleaners cut hair and televisions are at war with radios comes an all new super hero MMO all out of bubble gum. Questions by Meticulous Meta, Retired Superhero